Sorcery Points: A Guide to the Resource that Fuels Sorcerer Abilities
What are Sorcery Points?
Sorcery points are a versatile resource that powers the abilities of sorcerers in Dungeons & Dragons 5th Edition. They allow sorcerers to manipulate spells in unique ways, enhance their spellcasting, and perform a variety of other actions.
Sorcery Point Table
You gain sorcery points as you level up, as shown in the following table:
Level | Sorcery Points |
---|---|
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
6-9 | 7 |
10-11 | 8 |
12-14 | 9 |
15-16 | 10 |
17-19 | 11 |
20 | 12 |
Regaining Sorcery Points
You regain all spent sorcery points when you finish a long rest.
Using Sorcery Points
Sorcery points can be used to fuel a variety of abilities, including:
- Metamagic options, which can enhance spells in various ways
- Converting spell slots into sorcery points
- Rerolling failed ability checks (with the Magical Guidance feature at 5th level)
Tips for Using Sorcery Points
It's important to budget your sorcery points wisely, as they are a limited resource. Here are some tips for using them effectively:
- Prioritize using sorcery points on metamagic options that maximize the effectiveness of your spells.
- Don't be afraid to spend sorcery points on rerolling failed ability checks, especially if the outcome could have a major impact on the campaign.
- Consider using scrolls to supplement your small number of known spells, as this can help you conserve sorcery points.
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